Products and Toys

Feb. 14, 2021

A few years ago, a friend of mine recommended a fantastic essay by Greg Costikyan to me, I Have No Words & I Must Design,1 in which he proposes a basic shared vocabulary for game design, and through which I was introduced to the illuminating distinction between toys and games. Costikyan argues that games are organized behavior with well defined goals—an end-game, a victory state; whereas toys are merely interactive objects through which play may be constructed.

Think of a basketball ball: the ball is a toy (and what a wonderful toy it is), but by itself it provides no structure. The ball needs the game of basketball, with all of its rules and complex subtleties, if organized fun is to be had.

Mujer de Fuego

Feb. 04, 2021

Strange, that we don’t know each other
and yet in dreams you show me color.


Dec. 27, 2016

Send me something I’m not looking for
to help me sleep at night, when
I wake looking for your fingers
running on my back.